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修改 dynamic_background
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decorative:
https://wegame.gtimg.com/g.2001114-r.556ca/29941c58-9336-4bf5-a4e4-1541910043de_200*20.jpg
→
https://wegame.gtimg.com/g.2001114-r.556ca/84daa800-ff2a-472e-8a19-06d52dc044a9_200*20.jpg
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修改 dynamic_background_decorative
:
https://wegame.gtimg.com/g.2001114-r.556ca/29941c58-9336-4bf5-a4e4-1541910043de_200*20.jpg
→
https://wegame.gtimg.com/g.2001114-r.556ca/84daa800-ff2a-472e-8a19-06d52dc044a9_200*20.jpg
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修改 poster_h_decorative
:
https://wegame.gtimg.com/g.2001114-r.556ca/8dc573e3-f0f2-4844-87db-1546b525a87e_200*111.jpg
→
https://wegame.gtimg.com/g.2001114-r.556ca/5fc59582-7820-410c-9aac-0caf156b4bda_200*111.jpg
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修改 screenshots
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0/type:
0
→
0
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0/thumb:
0
→
https://wegame.gtimg.com/g.2001114-r.556ca/info/oss_5d2717f4a8de0.jpg
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1/type:
0
→
0
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1/thumb:
0
→
https://wegame.gtimg.com/g.2001114-r.556ca/info/oss_5d2718161bc6a.jpg
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2/type:
0
→
0
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2/thumb:
0
→
https://wegame.gtimg.com/g.2001114-r.556ca/info/oss_5d27181e39a17.jpg
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修改 testing_developer_qa
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0/answer:
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0/question:
为什么选择把游戏放在测试专区进行测试?
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1/answer:
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1/question:
发行后的商业化规划是怎么样的?
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2/answer:
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2/question:
游戏之后的测试节奏、抢号计划怎么制定呢?
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修改 testing_stage
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0/current:
1
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0/description:
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0/name:
Alpha测试
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0/time:
0
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1/current:
0
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1/description:
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1/name:
Beta测试
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1/time:
0
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2/current:
0
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2/description:
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2/name:
ET阶段
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2/time:
0
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3/current:
0
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3/description:
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3/name:
正式上线
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3/time:
0
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修改 update_time
:
1635315297
→
1675825370