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一款RogueLike玩法与动作系统相结合的地牢游戏
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demo_game |
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description |
<p>《红石遗迹》是一款roguelike游戏,仍然有丰富的版本内容待添加,我们会在后续的版本更新中,为大家提供更多更完善的游戏内容,祝各位可以在《红石遗迹》中,体验到RogueLike类型游戏的魅力!</p><h3><strong>--游戏介绍--</strong></h3><p><br></p><h3><strong>地下城征战,就缺你这样的勇者!</strong></h3><p><br></p><h3><strong>前所未有的关卡,等你来挑战!</strong></h3><p><br></p><p>《红石遗迹(Red Obsidian Remnant)》是由红曜石工作室制作发行的一款RogueLike地牢游戏。</p><p>战争后的废城,徘徊的阴魂诅咒着这里,但谣言废城中的遗迹是藏宝之地,冒险者陆续造访了这里,然而惨死在魔物手下的勇者,有的化成白骨成为恶魔操纵的傀儡,灵魂也未能摆脱恶魔的奴役成为痛苦的虚灵,它们在遗迹中迎接新的勇者……</p><p><br></p><h3><strong>--小科普--</strong></h3><p><br></p><h3><strong>什么是RogueLike?</strong></h3><p><br></p><h1>RogueLike是一个古老的游戏类型。</h1><h1>起源是米歇尔•托伊和格伦•魏希曼在1980年基于UNIX开发的地牢探索游戏《Rogue: Exploring the Dungeons of Doom》,这款游戏风靡美国校园,随机生成新地图和永久死亡是游戏的特色,后来基于《Rogue》开发的RPG游戏都被称为Roguelike。</h1><h3><strong>RogueLike的“柏林准则”</strong></h3><p><br></p><h1>高优先级因素:</h1><h1><br></h1><h1>1、随机环境生成</h1><h1>2、永久死亡机制</h1><h1>3、回合制战斗</h1><h1>4、走格子式的移动方式</h1><h1>5、所有游戏行为都发生在同一关卡内</h1><h1>6、具备足够复杂性允许玩家运用多种方案实现目标</h1><h1>7、必须让玩家进行资源管理</h1><h1>8、杀死敌人是游戏的主体玩法</h1><h1>9、提供探索与发现</h1><h3>低优先级因素:</h3><h3><br></h3><h3>1、单一角色</h3><h3>2、敌人与玩家能力近似</h3><h3>3、具备策略挑战</h3><h3>4、ASCII展示游戏</h3><h3>5、地牢</h3><h3>6、表示玩家属性的数字必须显示出来</h3><h3><strong>《红石遗迹》的特色</strong></h3><p><br></p><h1>《红石遗迹》在战斗体验上做出了新尝试,让玩家搭配三把不同武器无缝切换打出连招,在RogueLike游戏永久死亡的紧张感中,给玩家提供了独特的动作游戏式连招快感,非常值得一试!</h1>
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红曜石工作室
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国产诚意之作
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NVIDIA GeForce 8800 GS
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