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1
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awards_desc |
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awards_img |
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comments |
身着实验服的主角突然从实验基地深处的冻眠仓中醒来。他发现自己再次被困在充满机关的凶险环境之中,周遭到处充斥着寻猎的活死人。
|
demo_game |
|
description |
<p>身着实验服的主角突然从实验基地深处的冻眠仓中醒来。他发现自己再次被困在充满机关的凶险环境之中,周遭到处充斥着寻猎的活死人。经典的本格生存恐怖解密玩法:融合了探索,战斗,解密,信息收集,资源管理等多种要素。</p><p><br></p><p>在一场记者招待会之后,神秘的第一研究所爆发了病毒泄漏事件。</p><p>与此同时,基地深处,身着实验服的主角突然从冻眠仓中醒来。</p><p>他发现自己再次被困在充满机关的凶险环境之中,周遭到处充斥着寻猎的活死人。</p><p>循着指引,他一边和各种变异怪物战斗,一边寻找逃离的线索。</p><p>希望已经近在眼前,但他也朝着可怕的真相一步一步逼近……</p><p><br></p><p>“史蒂夫,准备好再次逃离地狱了吗?</p><p>哦,不……或许我应该叫你————‘第二宿主’”。</p><p><br></p><p>经典的本格生存恐怖解密玩法:融合了探索,战斗,解密,信息收集,资源管理等多种要素。</p><p>制作规模全面升级:精致细腻的画面以及演出效果,营造出全新的感官体验。数倍于1代的游戏体量,10小时左右的完整初见流程。</p><p>收集,组合,运用丰富多样的道具来解开谜题:背包不仅支持升级拓展,且和武器栏各自独立,装备武器将不再占据背包栏位。</p><p>战斗系统全面进化:匕首,冲锋枪,霰弹枪,手雷等悉数登场,还能通过改装系统提升武器极限性能。针对不同怪物,玩家必须充分发挥每种武器的特性,击破防御,打击弱点。武器的配合使用和弱点瞄准机制也为战斗添加了额外的乐趣和变数。</p><p>除了最普通的丧尸,玩家还会遇见各类变异怪物:体表覆甲的骨魔,无尽再生的血魔,疯狂近逼的自爆怪等。当然,还包含多场惊心动魄,颇具史诗感的Boss战。</p><p>曲折跌宕的剧情,有趣烧脑的谜题,玩家需要慎重面对游戏中的关键抉择:两条逃脱路线分别对应着两种截然不同的游戏结局。</p><p>提供休闲,标准,专家三种难度选择择:让每一位玩家都能充分享受游戏的乐趣。</p>
|
developer |
One Gruel Studio
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developer_link_id |
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disable_independent_sale |
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distribution_channels |
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url |
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type |
0 |
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0
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eula_url |
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game_id |
2008024
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game_language |
ui/0 |
zh_CN |
ui/1 |
zh_HK |
ui/2 |
en_US |
ui/3 |
ja_JP |
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game_name |
秘馆疑踪2
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0
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master_game_id |
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multi_material_poster_url_h |
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name |
秘馆疑踪2
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publish_time |
2021-06-17 18:13:30
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publisher |
indienova
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slogan |
希望已经近在眼前,但可怕的真相也在步步逼近……
|
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|
CPU |
Intel Core i5-760 (4 * 2800) or equivalent / AMD Athlon II X4 645 AM3 (4 * 3100) or equivalent
|
硬盘空间 |
2 GB
|
显卡 |
AMD Radeon HD 6670, GeForce GTX 200 series with at least 1GB
|
内存 |
2 GB
|
操作系统 |
Windows 7, 8, 10, 32/64-bit
|
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cpu_bits |
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memory |
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0/answer |
《秘馆疑踪2》的开发已经持续了很长一段时间,具有了一定的完成度。作为一个小团队,我们希望在游戏最后打磨完善的阶段能够吸引更多的玩家参与测试,你们的宝贵意见将能够帮助我们把这款作品完善得更好。 |
0/question |
为什么选择把游戏放在测试专区进行测试? |
1/answer |
游戏的完成度达到我们预设的目标,优化趋于稳定,符合发售标准,并取得相应的版号和相关资质后,我们会开启付费下载,并且持续运营更新优化游戏及不间断修复BUG,让游戏更加完整。 |
1/question |
发行后的商业化规划是怎么样的? |
2/answer |
当前的测试版本包含完整游戏的第一张地图的部分内容,主要以测试游戏性,系统和玩法为主。目前阶段暂时没有规划抢号活动,测试版本会尽量提供给更多的玩家。 |
2/question |
游戏之后的测试节奏、抢号计划怎么制定呢? |
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1
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0
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testing_state |
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version |
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visible_state |
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